Find great deals for Ad&d 2nd Edition The Complete Psionics Handbook Phbr5. Shop with confidence on eBay!. This time it’s The Complete Psionics Handbook, or PHBR5. Appendix 1 of the AD&D Player’s Handbook is devoted to psionics(As fits this. Complete Psionics Handbook by homeless poster most people’s AD&D settings, so I’m hoping that covering this material won’t be a complete waste of time for.

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A roll less than or equal to the Power Score means success. Michael Kieffer rated handbool really liked it Feb 06, Additionally, each power description includes a specific penalty suffered by the psionicist if a 20 is rolled. Other than the fact that you have to keep spending PSPs to maintain the buff, this power isn’t actually terrible.

Ad&d 2nd Edition The Complete Psionics Handbook Phbr5 | eBay

Would you like to tell us about a lower price? Or you psionicss just be a Wizard and cast a second level spell and be completely invisible with no other effort required. Cell Adjustment – This lets you cure a disease that you previously absorbed, although the range on this power is Touch and not Self so you could just use this power on your friend without the risk of exposing yourself to it first.

Not to mention that psionic combat took forever, since it happened 10x faster than In the original Players Handbookpsionics was a tacked-on system in the appendices whose primary purpose was mostly to be ignored by prospective GMs, either because it seemed ridiculous or because it made no sense, or to be used in games and then cause all kinds of problems.

There’s next to no mechanical support for this power; instead the book says that DMs should use their best judgment determining what kind of objects should be vulnerable and for how long a psionicist might have to focus to make an object breakable. This weapon functions exactly like it would otherwise, but thf can’t be disarmed while weilding it.

Ad&d 2nd Edition The Complete Psionics Handbook 2117 Phbr5

Brain Mole – It’s like a regular mole but it eats PSPs instead of grubs or dirt or whatever real moles eat. It’s debatable whether or not this goal is accomplished, because half of the powers in this chapter just function on their own without relation to your other abilities, and the ones that do modify your other powers usually cost an obscene number of PSPs to activate; my guess is that this was a way to discourage low level characters from taking powers that they wouldn’t even be able to activate, but trying to make these modifying abilities equivalent to the other powers just smacks of bad game design to me.


You’re completely invisible in the darkness though, except this power doesn’t grant you any ability to see in darkness if you didn’t have that function innately, so good luck actually maneuvering anywhere useful in this form.

This page was last edited on 6 Octoberat Powers are designated as either sciences major powers or devotions minor powers. I guess this means you could theoretically visit locations that you’ve never been to or that don’t exist because most dreams make fuck-all sense. The description says that royalty love to keep brain moles as pets because it keeps enemy psionicists away, but the animal doesn’t have any kind of innate psionic resistance or nullification, so that sounds like a dubious method of keeping psionics away at best.

I guess the power is maintained at an hourly interval, but come on your body measures how hungry you are at hourly intervals and you don’t even have to spend a non-limited resource to make that power work. It was always lovely to create one of these in play and then show how unbalanced power creep can be a fun way to send a campaign wildly off course.

Following the chapter on Psychometabolism, I’m going to try and burn through the rest of the chapters while only mentioning a Science or Devotion if it’s especially useful not likely or cringe-worthy more likely.

The Complete Psionics Handbook by Steve Winter

Feb 22, Francisco Becerra rated it really liked it Shelves: Seriously, the entire chapter haandbook mental combat and all related powers could have been completely expunged from this book and the work as a whole would have been greatly improved.

Lend Health – You can heal someone by giving psipnics hit points on a 1 for 1 basis. Saturday, 22nd May, I’m amazed that RAW this power doesn’t require a successful attack roll in addition to a successful power check because equally lame powers like ballistic attack did but I’m also amazed that using this power doesn’t send you down the dark side of the force path to an evil alignment.

This doesn’t make a ton of sense because the ghost isn’t stated to be holding a vessel capable of functioning as a magic jar, and monsters in the MM don’t generally have a listed WIS score so it’s hard to calculate what the Psionicist’s penalty to their save imposed by magic jar would be. What the heck is the deal with Steve and his obsession with the sense of taste?


Pages with related products. Chameleon Power – Just like it says on the label. It’s a good aligned outsider, which makes it possibly the most terrifying mount that a Paladin could learn to summon.

Not the worst power in this section but thoroughly underwhelming. Complete Healing – Take a 24 hour nap and wake up completely healed of HP and cured of any afflictions, except for the 30 PSPs psioincs cost to use this power.

Animate Object – You get to animate any object that weighs pounds or less tables or trees or whatever. Posted By Abstruse Thursday, 27th December, Also if you have any bags of holding or other items that use extra-dimensional pockets for storage, those items completely lose all of their contents as soon as you use this power.

Why the fuck couldn’t they just make one power called Sense Link and then scale the level of success such that you got to choose how many of your target’s senses you actually got to share? In order to use any of the other powers from the telepathy school, you first have to use the contact power, which is basically like asking someone permission to root around in their noggin.

The Complete Psionics Handbook

The power costs one PSP per every 25 miles you want to travel, but there’s no real rate of failure and you can take other people with you by spending more PSPs, so strictly speaking in a mechanical sense this is actually the most useful and reliable form of teleportation over vast distances that a psionicist can use. I’m glad to own this book again. The binder idea would have been a good one had they started logging monsters this way, and this is why the psionic monsters at the back of The Psionics Handbook are a flop Steve Winter unironically thought this would be something people would be excited to use in their fantasy elf games.

You can also use this power as part of the process to make psionic weapons but the manifesting psionicist also has to make a successful weapon smithing proficiency check when the weapon is fashioned and failure means the weapon is permanently mundane.